Sunday, 10 May 2015

POSES




Poses defining Arcs

Executed in Maya using rigs Eleven Rig and Morpheus from 11 sec club.

to be conti...

Thursday, 23 April 2015

Morphy Faints


Morphy Faints


CONCEPT : Morphy, the character comes while waving his hands to the audience. He acknowledges the audience and suddenly sees something unusual, which results in his getting unconscious and falling.


Execution : The character used for this video is Morpheus. Started with the planning of the scene and acted out the animation for self referencing, except for the action where the character falls down due to unconsciousness. Made that observation from a video reference. Animated pose to pose according to the reference and with some exaggerated animation which gave the look and feel of a little cartoony action taking place. The over excited Morphy coming in front of the audience while waving his hands and then moves to the other side of the view doing the same.


SOFTWARE : Autodesk Maya 2011.


Saturday, 14 March 2015

A DRUNKARD



The following video showing a heavily drunk man walking unsteadily. He takes the support of the pole to stand properly but is unable to do so.

An animation done for my Maya showreel. It's a playblast from Maya 2011.

It required a lot of understanding as to how a drunkard would walk and behave. Exaggerated movements, lethargic body, falling, trying to get set on his own two feet gone wrong had to be studied before hand.


Tuesday, 10 March 2015

EXAM TIME





As shown in the video is a character sitting for an examination, confused a little bit while a paper in front of him to write on to something. After a lot of thought and time already put into it, an idea pops up finally. He's about to write something and then the paper is taken away from him and he feels devastated. 

A Maya animation, made as one of the the videos for the showreel, not a rendered but simply a playblast video.

After blocking the main posses and in-betweens, made editing mostly through graph editor only.

Effort was put in editing of the whole spine, shoulder, neck and head, in terms of follow-through.